Threewave Software
Threewave Software is a videogame developer based in Vancouver, British Columbia, Canada. They are best-known for the development of Threewave CTF, an early Capture the Flag mod for Quake developed by Michael Goodhead and his mod group. Defined as an independent studio, the company has taken on various contractual tasks for companies such as Activision, EA, Valve Corporation and LucasArts. [1]
They are licensed to develop using the Source engine[2], id Tech, Unreal Engine, and the Infernal Engine[3].
The Studio's Executive Team consists of Dan Irish, CEO. [4]
Games developed
- Quake II CTF (Multiplayer Capture the flag game mode and maps) — (February 1998, published by id Software).
- Threewave modification and maps for Quake III Arena
- Soldier of Fortune II: Double Helix (Multiplayer Maps) — Xbox (June 2003, published by Activision).
- Return to Castle Wolfenstein: Tides of War (Multiplayer Maps) — Xbox (May 2003, published by Activision).
- Return to Castle Wolfenstein: Operation Resurrection (Multiplayer Maps) — PS2 (May 2003, published by Activision).
- Star Wars Jedi Knight: Jedi Academy (Multiplayer Maps) — PC, Xbox (September/November 2003, published by Activision).
- Doom III: Resurrection of Evil (Multiplayer Maps) — PC, Xbox (April/October 2005, published by Activision).
- Turok (Multiplayer Maps) — Xbox 360, PS3, PC (February/April 2008, published by Touchstone Games).
- Army of Two (Multiplayer) — Xbox 360, PS3 (March 2008, published by Electronic Arts).
- Ghostbusters: The Video Game (Multiplayer) — Xbox 360, PS3 (June 2009, published by Atari and Sony Computer Entertainment).
- Army of Two: The 40th Day (Multiplayer) — Xbox 360, PS3 (January 2010, published by EA).
References
External links